![]() ![]() Returns the top level control for this editor. The name of the context, the default category name, the default location. In query mode, it returns the context of the content browser in an array of 3 strings : (Python only) are the category (tab) and location. Sets the default location for the given context. Flags addContentPath, context, control, defineTemplate, docTag, exists, filter, forceMainConnection, highlightConnection, location, lockMainConnection, mainListConnection, panel, parent, preview, refreshTreeView, removeContentPath, saveCurrentContext, selectionConnection, stateString, thumbnailView, treeView, unParent, unlockMainConnection, updateMainConnection, useTemplate Long name (short name)Īdds the given path(s) to the libraries displayed on the Examples tab.Īlso updates the corresponding MAYA_CONTENT_PATH environment variable. In query mode, return type is based on queried flag. The optional argument is the name of the control. The Content Browser isĪ unique panel, so only one instance of it can exist at a given time. This command is used to edit and query a Content Browser. SynopsisĬontentBrowser ] ĬontentBrowser is undoable, queryable, and editable. The objects in the file appear in your scene as referenced objects, which are identified by a blue diamond icon in the Outliner.įor more information on working with referenced files, see File Referencing.Go to: Synopsis. You can also click the icon to open Import Options with the same options set as in Reference Options. You can use masking techniques to hide unwanted parts of the image. Open file as stencilled file texture: Lets you place an image file or texture on a surface and manipulate its placement and size to look like a label.Open file as projected file texture: To create projection textures, Maya applies a texture map to the surface of a 3D object by projecting a 2D texture into 3D space-in other words, Maya projects the texture maps independently of the geometry characteristics.Open file as normal file texture: For normal textures, Maya applies a texture map according to the geometry characteristics-textures are placed onto polygons based on UV information or placed onto NURBS surfaces based on parameterized information.For image files, right-click an icon and choose one of these options:.For sculpting stamps, right-click and choose Use selected stamp - see Stamps for more information.py files, drag and drop them into the scene to automatically execute their onMayaDroppedPythonFile method. mel files, right-click and choose Source mel file. You can also click the icon to open Import Options. Drag and drop one or more selected files into the view panel.The original objects remain untouched in their original file - see File Referencing for more information. You can manipulate and edit objects from a referenced file, but any edits you make remain in your current scene. When a file is referenced, its contents are visible in your scene, but they're not loaded into the scene. You can import one or more files from the Content panel into your scene, or you can reference them. Importing or referencing files into the scene Select or enter an absolute path to find content: See Customize the Content Browser for information about adding to the Favorites tab and creating your own folders there. Favorites displays folders and files you have added as favorites.Examples displays a library of example content from the Maya installation \Examples folder.File System displays your local or network directories in a tree view.By default, it displays the current project, but you can select another one from the Current Project list at the top of this tab.Ĭlick the Set Project button at the bottom of this tab to open a browser in which you can select and set a different project as current, or click the Project Window button to open the Project Window in which you can create a new project or modify the existing one. Projects displays your project in a tree view.Find the location of the data you want to load, then expand the folder structure and select a folder to display its contents in the Content panel: ![]()
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